I got a fright when the tank produced a sound effect when shot at since everything is otherwise silent! Haha. Well done, the game is shaping up nicely.
I hope it's okay if I make some suggestions:
1. The enemies don't damage you. You could also make them knock the player back a bit if you put a move player relative -1 to x coordinate if facing right and +1 to x coordinate if facing left. That way, the player will feel the impact of a hit more (you could also try this out when the player gets hit by a horizontal projectile).
2. Consider putting more health in the level to help the player out. If you want to reward the player for being good, you can put a checkpoint in somewhere that checks if they have max health and give them a reward. Or you can rank them on completion of the level for example. Something like; if the player has max health then they get an A rank and so on (if you wanted to implement something more complex you could make a variable that tracks a score and increment it when the player kills an enemy. Then rank the player at the end based of the score). What extra health and a ranking system does is ensure beginner players dont have a frustrating time, and more experienced players have a good challenge on their hands!
You have built a strong foundation for a good game. Very well done!!
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I got a fright when the tank produced a sound effect when shot at since everything is otherwise silent! Haha. Well done, the game is shaping up nicely.
I hope it's okay if I make some suggestions:
1. The enemies don't damage you. You could also make them knock the player back a bit if you put a move player relative -1 to x coordinate if facing right and +1 to x coordinate if facing left. That way, the player will feel the impact of a hit more (you could also try this out when the player gets hit by a horizontal projectile).
2. Consider putting more health in the level to help the player out. If you want to reward the player for being good, you can put a checkpoint in somewhere that checks if they have max health and give them a reward. Or you can rank them on completion of the level for example. Something like; if the player has max health then they get an A rank and so on (if you wanted to implement something more complex you could make a variable that tracks a score and increment it when the player kills an enemy. Then rank the player at the end based of the score). What extra health and a ranking system does is ensure beginner players dont have a frustrating time, and more experienced players have a good challenge on their hands!
You have built a strong foundation for a good game. Very well done!!
This is impressive. I really like the colors and it's really cool that you can press up to shoot. Very nice indeed.
It would be cool if the enemies have some kind of "I'm about to attack animation" and more than one life